
You can work around this by deliberately splitting up your items and planning it all out, but the fact that you would need to do that 29 separate times to go from one to 30, is a testament to how clunky this interface is.īut even if you train your character all the way up to that level by doing the PvE tutorial content, once you get out into the PvP zones, it’s clear just how unprepared you actually are to fight other players without switching up your playstyle or even reworking your entire class specializations. If you use too much at once, that’s too bad, because the rest of the stack disappears into the ether. That’s right: if you drop an entire pile of gold into the sacrifice altar, you only receive enough experience to level up one time. But this is hindered by the fact that sacrificing too many items at once and reaching the next level stops you from receiving more experience points.

It’s great then that with subsequent alt characters, you can simply use the Sacrifice mechanic - where you can sacrifice items and gold to shrines in exchange for experience points - to simply exchange your way back up to level 30. For one, until close to the very end, it’s only teaching you how your class operates when fighting small groups of PvE enemies and no other players. While it’s important for you to learn your class before being trusted to lead a full-blown siege, this whole tutorial section feels like a meaningless buffer. But the thing MMO fans have to be aware of is that this tutorial is the only place in Crowfall in which you’ll find any quests at all – and even then, they only amount to basic “run here, do this” kind of stuff at best. There's an introductory leveling arc from one to 30 that encompasses the tutorial, and it's pretty short in practice. However, all that choice doesn’t always amount to a great experience in the end. It’s also cool that each class also features three different Promotion Classes, which are subclasses that allow you to push your customization that much further. There is a bewildering quantity of traits and abilities you can mix and match, and it’s always fun to play around with and experiment with different traits. This system is especially robust thanks to the highly detailed Crowpedia, which you can pull up directly from the talent tree menu and get an overview of each area of specializations your classes, races, and Disciplines can follow.

All of them offer totally unique abilities and the class system is versatile, allowing you to switch your role on the fly by slotting Major and Minor Disciplines in and out at any time. Among the 12 fantasy races and 11 classes are some genuinely interesting picks, like the giant Stoneborn and the gerbil-esque Guineceans. Crowfall’s single best feature is its character creator.
